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Showing below up to 50 results in range #151 to #200.

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  1. Prior knowledge and experience
  2. Problem-based learning (PBL) and scenario-based learning (SBL)
  3. Procedural generation
  4. Productivity and organization technologies (EdTech)
  5. Programming and digital prototyping (EdTech)
  6. Project-based learning
  7. Project planning related concepts (i.e., "analysis" in the ADDIE model)
  8. Project scope
  9. Publishing and producing (EdTech)
  10. Qualitative analysis
  11. Quantitative analysis
  12. Reflection
  13. Reliability
  14. Reporting on design processes and design specifications
  15. Research question
  16. Rubric
  17. Scaffolding and support mechanisms
  18. Search and discovery (EdTech)
  19. Setting of the learning experience
  20. Simulation technologies (EdTech)
  21. Social learning
  22. Social media and social networks
  23. Social presence
  24. Storage and archiving (EdTech)
  25. Structural considerations of design
  26. Summative assessment
  27. Synchronous interaction
  28. Tabletop game or exercise
  29. Tasks of the design phase (Step-by-step procedures)
  30. Teaching presence
  31. Template-concept
  32. Template-procedure
  33. Text and hypertext
  34. Timing of learning experience (scope)
  35. Transfer of learning
  36. Usability
  37. User experience (UX)
  38. User interface design (UI)
  39. Using mockups, wireframes, and use cases in design
  40. Validity
  41. Video
  42. Video game
  43. Virtual reality
  44. W6H framework for design specifications
  45. Wearable and textile technologies (EdTech)
  46. Web app (EdTech)
  47. Website
  48. Welcome to the Learning Engineer's Knowledgebase!
  49. Wiki
  50. Worked examples

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