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Showing below up to 50 results in range #101 to #150.

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  1. Reliability‏‎ (2 revisions)
  2. Choosing learning theories‏‎ (2 revisions)
  3. Movement-based and gesture technologies (EdTech)‏‎ (2 revisions)
  4. Design and development related concepts‏‎ (2 revisions)
  5. Duration of learning experience (scope)‏‎ (2 revisions)
  6. Capture technologies (EdTech)‏‎ (2 revisions)
  7. Case-based learning‏‎ (2 revisions)
  8. Generalizability‏‎ (2 revisions)
  9. Graphic design and art (EdTech)‏‎ (2 revisions)
  10. Social learning‏‎ (2 revisions)
  11. Design principle‏‎ (2 revisions)
  12. Rubric‏‎ (2 revisions)
  13. Implementation related concepts‏‎ (2 revisions)
  14. Evaluation related concepts‏‎ (2 revisions)
  15. Analysis (Phase of Design)‏‎ (2 revisions)
  16. Adherence‏‎ (2 revisions)
  17. Asynchronous interaction‏‎ (2 revisions)
  18. AI-based technologies‏‎ (2 revisions)
  19. Demonstration, tutorials, and modeling‏‎ (2 revisions)
  20. Identification of change and growth (analysis)‏‎ (2 revisions)
  21. Social presence‏‎ (2 revisions)
  22. Editing High tech vs. low tech vs. no tech (EdTech)‏‎ (2 revisions)
  23. Scaffolding and support mechanisms‏‎ (2 revisions)
  24. General concepts in educational design‏‎ (2 revisions)
  25. Text and hypertext‏‎ (2 revisions)
  26. Asking "if" vs. "how"‏‎ (2 revisions)
  27. Simulation technologies (EdTech)‏‎ (2 revisions)
  28. W6H framework for design specifications‏‎ (2 revisions)
  29. Actionable assessment‏‎ (2 revisions)
  30. Teaching presence‏‎ (2 revisions)
  31. Fidelity of implementation (FOI)‏‎ (2 revisions)
  32. Interactions and activities‏‎ (2 revisions)
  33. Transfer of learning‏‎ (2 revisions)
  34. Learning environment‏‎ (2 revisions)
  35. Setting of the learning experience‏‎ (2 revisions)
  36. Photos‏‎ (2 revisions)
  37. Nonprofit, government, and advocacy education‏‎ (2 revisions)
  38. Attitudes and affect of the learner (KAB)‏‎ (2 revisions)
  39. Audience considerations of design‏‎ (2 revisions)
  40. Collaboration (EdTech)‏‎ (2 revisions)
  41. Identifying product and design feature usage‏‎ (2 revisions)
  42. Game-based learning‏‎ (2 revisions)
  43. User experience (UX)‏‎ (2 revisions)
  44. Learning experience‏‎ (2 revisions)
  45. Summative assessment‏‎ (2 revisions)
  46. Project planning related concepts (i.e., "analysis" in the ADDIE model)‏‎ (2 revisions)
  47. Physical prototyping (EdTech)‏‎ (2 revisions)
  48. Designing learner interactions, activities, and expected procedures‏‎ (2 revisions)
  49. Behavior of the learner (KAB)‏‎ (2 revisions)
  50. Instructional design‏‎ (2 revisions)

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