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Showing below up to 50 results in range #51 to #100.
- Connectivism theory (00:10, 9 February 2024)
- Comparison of outcomes and effects (analysis) (00:10, 9 February 2024)
- Cost worthiness evaluation (00:10, 9 February 2024)
- Differentiation (00:10, 9 February 2024)
- Designing learner interactions, activities, and expected procedures (00:10, 9 February 2024)
- Constraints (00:10, 9 February 2024)
- Community of inquiry framework (COI) (00:10, 9 February 2024)
- Design feature use evaluation (00:10, 9 February 2024)
- Description (analysis) (00:10, 9 February 2024)
- Competency vs. learning (00:10, 9 February 2024)
- Comparing educational products and alternatives (00:10, 9 February 2024)
- Designing formative evaluation and monitoring (00:10, 9 February 2024)
- Constructivism theory (00:10, 9 February 2024)
- Determining specific design features (00:10, 9 February 2024)
- Content (00:10, 9 February 2024)
- Documents, print, and paper media (00:10, 9 February 2024)
- Documentation of evaluation plan (00:10, 9 February 2024)
- Evaluation model (00:10, 9 February 2024)
- Evaluation plan (00:10, 9 February 2024)
- Geolocation (EdTech) (00:10, 9 February 2024)
- Educational technology (00:10, 9 February 2024)
- Discovery learning (00:10, 9 February 2024)
- Identifying factors that influence outcomes (00:10, 9 February 2024)
- Formative assessment (00:10, 9 February 2024)
- Generalizability (00:10, 9 February 2024)
- Evaluation approach (combining instrument and method) (00:10, 9 February 2024)
- Face-to-face learning (00:10, 9 February 2024)
- Ethics (00:10, 9 February 2024)
- Drill-based learning (00:10, 9 February 2024)
- Implementation related concepts (00:10, 9 February 2024)
- Instruction (00:10, 9 February 2024)
- Editing High tech vs. low tech vs. no tech (EdTech) (00:10, 9 February 2024)
- General concepts in educational design (00:10, 9 February 2024)
- Formal education (K-12 & higher education) (00:10, 9 February 2024)
- Evaluating learning and competency outcomes (00:10, 9 February 2024)
- Identifying product and design feature usage (00:10, 9 February 2024)
- Identification of relationships (analysis) (00:10, 9 February 2024)
- Evaluating the quality and standards of educational products (00:10, 9 February 2024)
- Game-based learning (00:10, 9 February 2024)
- Informal education and casual learning (00:10, 9 February 2024)
- Goals of design (00:10, 9 February 2024)
- Educational product (00:10, 9 February 2024)
- Duration of learning experience (scope) (00:10, 9 February 2024)
- Graphic design and art (EdTech) (00:10, 9 February 2024)
- Graphics (00:10, 9 February 2024)
- Evaluation related concepts (00:10, 9 February 2024)
- Identification of change and growth (analysis) (00:10, 9 February 2024)
- Identifying how people participate, interact, and learn (00:10, 9 February 2024)
- Identifying participant perceptions and satisfaction (00:10, 9 February 2024)
- Hybrid and blended learning (00:10, 9 February 2024)