Design and development related concepts: Difference between revisions
From The Learning Engineer's Knowledgebase
(Created page with "* Active Learning ** Case-Based Learning ** Game-Based Learning ** Problem-Based Learning ** Project-Based Learning * Adaptive Learning * Aesthetic * Attitudes and Affect of the Learner (KAB) * Asynchronous Interaction * Authenticity of Learning * Automation * Behavior of the Learner (KAB) * Cognitive Presence * Content-Focused Learning ** Drill-Based Learning ** Lecture-Based Learning * Community of Learn...") |
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Latest revision as of 00:10, 9 February 2024
- Active Learning
- Adaptive Learning
- Aesthetic
- Attitudes and Affect of the Learner (KAB)
- Asynchronous Interaction
- Authenticity of Learning
- Automation
- Behavior of the Learner (KAB)
- Cognitive Presence
- Content-Focused Learning
- Community of Learners Framework
- Demonstration, Examples, Tutorials, and Modeling
- Design
- Development
- Dialogue in Learning
- Differentiation
- Educational Technology
- AI-based Technologies: Chatbots, Digital Agents, Analysis (EdTech)
- Analytics, Monitoring, and Data Capture (EdTech)
- Capture Technologies (EdTech)
- Classroom Organization and Orchestration (EdTech)
- Collaboration (EdTech)
- Device (EdTech)
- Geolocation (EdTech)
- Graphic Design and Art (EdTech)
- Media Technologies (EdTech)
- Mobile App (EdTech)
- Movement-Based and Gesture Technologies (EdTech)
- Music Performance, Editing, and Composition (EdTech)
- Physical Prototyping (EdTech)
- Productivity and Organization Technologies (EdTech)
- Programming and Digital Prototyping (EdTech)
- Publishing and Producing (EdTech)
- Search and Discovery (EdTech)
- Simulation Technologies (EdTech)
- Social Technologies (EdTech)
- Storage and Archiving (EdTech)
- Videogame (EdTech)
- Wearable and Textile Technologies (EdTech)
- Web App (EdTech)
- Engagement
- Face-to-Face Learning
- Hybrid and Blended Learning
- Interaction
- Instruction
- Instructional Presence
- Instructor, teacher, or facilitator
- Interface
- Knowledge of the Learner (KAB)
- Learning Activity
- Learning Environment
- Learning Objectives and outcomes
- Learning Experience
- Media and Multimedia
- Open-Ended Learning
- Online and Distance Learning
- Online Community
- Participant, student, or learner
- Participation
- Passive Learning
- Pedagogy
- Personalization
- Practice
- Scaffolding and Support Mechanisms
- Setting of Learning Experience
- Social Learning
- Social Presence
- Student-Centered Learning
- Synchronous Interaction
- Teacher or Facilitator Role in Learning
- Teacher-Centered Learning
- Teaching Strategy
- Usability
- Worked Examples