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	<id>https://lekb.org/index.php?action=history&amp;feed=atom&amp;title=Wearable_and_textile_technologies_%28EdTech%29</id>
	<title>Wearable and textile technologies (EdTech) - Revision history</title>
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	<updated>2026-04-28T15:06:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lekb.org/index.php?title=Wearable_and_textile_technologies_(EdTech)&amp;diff=409&amp;oldid=prev</id>
		<title>Drriel: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://lekb.org/index.php?title=Wearable_and_textile_technologies_(EdTech)&amp;diff=409&amp;oldid=prev"/>
		<updated>2024-02-09T00:10:20Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:10, 9 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Drriel</name></author>
	</entry>
	<entry>
		<id>https://lekb.org/index.php?title=Wearable_and_textile_technologies_(EdTech)&amp;diff=408&amp;oldid=prev</id>
		<title>Drriel: Created page with &quot;&#039;&#039;&#039;Wearable and textile technologies&#039;&#039;&#039; are digital technologies that can be integrated into clothing or worn by a person to collect data, share information, or respond electronically in a certain way.  Digital textiles include &#039;&#039;&#039;conductive thread&#039;&#039;&#039; that are essentially wires within the fabric that can transmit electrical signals or interpret signals, such as when someone touches a conductive thread. Because humans have a slight electric charge in their bodies, any tou...&quot;</title>
		<link rel="alternate" type="text/html" href="https://lekb.org/index.php?title=Wearable_and_textile_technologies_(EdTech)&amp;diff=408&amp;oldid=prev"/>
		<updated>2023-07-02T17:34:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Wearable and textile technologies&amp;#039;&amp;#039;&amp;#039; are digital technologies that can be integrated into clothing or worn by a person to collect data, share information, or respond electronically in a certain way.  Digital textiles include &amp;#039;&amp;#039;&amp;#039;conductive thread&amp;#039;&amp;#039;&amp;#039; that are essentially wires within the fabric that can transmit electrical signals or interpret signals, such as when someone touches a conductive thread. Because humans have a slight electric charge in their bodies, any tou...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Wearable and textile technologies&amp;#039;&amp;#039;&amp;#039; are digital technologies that can be integrated into clothing or worn by a person to collect data, share information, or respond electronically in a certain way.&lt;br /&gt;
&lt;br /&gt;
Digital textiles include &amp;#039;&amp;#039;&amp;#039;conductive thread&amp;#039;&amp;#039;&amp;#039; that are essentially wires within the fabric that can transmit electrical signals or interpret signals, such as when someone touches a conductive thread. Because humans have a slight electric charge in their bodies, any touch on a conductive thread could be interpreted as a signal to a wearable device to respond in a certain way. For instance, a shirt with conductive threads and lights, as well as a small [[Physical prototyping (EdTech)|microcontroller]] can be programmed to light up with small lights sewn into the clothing when someone touches the shirt&amp;#039;s sleeves. &lt;br /&gt;
&lt;br /&gt;
Wearable technologies are a fun way for learners within an educational setting to create a project or design practical or fashionable clothing or wearable products to meet a design challenge or serve some practical purpose. Clothing is something that everyone (typically) wears every day, so it is a commonplace set of items with which people can be quite creative. Thus, electronic-embedded clothing, wearable devices, or e-textiles are a useful set of creative tools for educators looking for engaging activities for participants in educational settings, particularly with [[Problem-based learning (PBL) and scenario-based learning (SBL)|problem-based]] and [[project-based learning]] approaches. &lt;br /&gt;
&lt;br /&gt;
Wearable and textile technologies are highly related to [[Physical prototyping (EdTech)|physical prototyping and microcontroller programming]] technologies in their capacity to allow people to create usable, interactive products. &lt;br /&gt;
&lt;br /&gt;
===== Common types of wearable technologies functions and sensors that can be integrated into clothing: =====&lt;br /&gt;
&lt;br /&gt;
* eTextiles and conductive threads, which allow for human touch to be an input, or to carry an electrical signal or power to components throughout the clothing&lt;br /&gt;
* Outputs that people can interact with, such as lights, speakers, vibration, displays&lt;br /&gt;
* Pressure sensors&lt;br /&gt;
* Switches and buttons&lt;br /&gt;
* Environmental data sensors, such as light sensors, temperature sensors, cameras, microphones&lt;br /&gt;
* Proximity and movement sensors and detection (electromagnetic detection, bluetooth, near field communciation, RFID). &lt;br /&gt;
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Back to [[Educational technology|educational technology &amp;gt;&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Drriel</name></author>
	</entry>
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