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	<id>https://lekb.org/index.php?action=history&amp;feed=atom&amp;title=Instructional_design</id>
	<title>Instructional design - Revision history</title>
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	<updated>2026-05-05T20:13:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://lekb.org/index.php?title=Instructional_design&amp;diff=247&amp;oldid=prev</id>
		<title>Drriel: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://lekb.org/index.php?title=Instructional_design&amp;diff=247&amp;oldid=prev"/>
		<updated>2024-02-09T00:10:19Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:10, 9 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Drriel</name></author>
	</entry>
	<entry>
		<id>https://lekb.org/index.php?title=Instructional_design&amp;diff=246&amp;oldid=prev</id>
		<title>Drriel: /* Definition */</title>
		<link rel="alternate" type="text/html" href="https://lekb.org/index.php?title=Instructional_design&amp;diff=246&amp;oldid=prev"/>
		<updated>2023-07-02T16:01:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Definition&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Instructional design&amp;#039;&amp;#039;&amp;#039; is the process of [[Analysis (project planning)|planning]], [[Design|designing]] and [[Development|developing]] an [[educational product]] or [[Learning experience|experience]] with the [[Intention of designer|intention]] of helping a [[Participant, student, or learner|participant]] achieve specific [[Learning objectives and outcomes|learning objectives]]. &lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
The [[ADDIE Model|&amp;#039;&amp;#039;&amp;#039;instructional design process&amp;#039;&amp;#039;&amp;#039;]] is a step-by-step process by which an educational product or experience is [[Analysis (project planning)|planned]], [[Design|designed]], and [[Development (Phase of Design)|developed]] so that it can be subsequently used to help people learn. &lt;br /&gt;
&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;instructional designer&amp;#039;&amp;#039;&amp;#039; is a person who performs instructional design tasks, including any of the design tasks, conceptualization, and development of [[Educational product|educational products]], [[Learning experience|experiences]], [[Interface|interfaces]], and [[Educational technology|technologies]]. [[Intention of designer|Instructional designers always intend]] for products to achieve specific goals, particularly the achievement of [[Learning objectives and outcomes|learning objectives]].&lt;br /&gt;
&lt;br /&gt;
Instructional designers are similar to [[Learning engineering|learning engineers]], [[Learning sciences|learning scientists]], and [[Educational technologist|educational technologists]], differing only in that instructional designers&amp;#039; primary focus is taking actions to design and implement educational experiences.  &lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
To &amp;#039;&amp;#039;&amp;#039;design&amp;#039;&amp;#039;&amp;#039; something is to [[Documentation of design|document]] and [[Development (Phase of Design)|develop]] the instructions or directions for performing specific [[interactions and activities]] that are expected to occur among people and technologies, the [[Educational technology|technologies to be used]], any [[Interface|interfaces]] and [[Media and multimedia|media]] to be used, and the [[Aesthetic|look and feel]] of the experience.  &lt;br /&gt;
&lt;br /&gt;
The instructional design process is guided by a [[Models and Frameworks|model]] of instructional design that outlines each of the steps that should be taken by designers when working on a project. A commonly used model for instructional design is [[ADDIE Model|The ADDIE Model of Design]]. &lt;br /&gt;
&lt;br /&gt;
All instructional designs are intended to help participants achieve specific [[Learning objectives and outcomes|learning objectives]]. The output of the instructional design process is an [[educational product]] or [[Learning experience|experience]] that is intended to be used in actual educational settings. The objectives and [[Intention of designer|intended design]] of an [[educational product]] or [[Learning experience|experience]] are typically [[Documentation of design|well documented]] to clearly denote how the product is to be used, what actions that the people and technology will perform (including both [[Instructor, teacher, or facilitator|instructors]] and [[Participant, student, or learner|participants]])&lt;br /&gt;
&lt;br /&gt;
Instructional design requires an instructional designer or [[Design team|instructional design team]] to consider and design (i.e., document and develop) the primary components that must be included in a [[&amp;quot;Good&amp;quot; educational design|well-designed]] [[educational product]] or [[Learning experience|experience]]. These components include:&lt;br /&gt;
&lt;br /&gt;
# The [[Project scope|context and scope]] in which the design will be used&lt;br /&gt;
# Details and directions for the [[Interactions and activities|activities]] that will be performed by the participant&lt;br /&gt;
# The [[Instruction|instructional activities]] that will be performed by any teachers, facilitators, or software&lt;br /&gt;
# How the product or experience should be [[Implementation (Phase of Design)|implemented]]&lt;br /&gt;
# How the product or experience should be [[Evaluation and assessment|evaluated]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
* The instructional design process is the primary work that we do as people who want to design, develop, and use new educational products to help people learn. The process is one that has been improved over the years by countless designers who have shared the lessons that they have learned on what works well or not. Thus, &amp;#039;&amp;#039;&amp;#039;instructional design is a very practical field&amp;#039;&amp;#039;&amp;#039; that is mostly concerned with following steps that have been shown to work well at creating products that demonstrate that people learn. &lt;br /&gt;
* The instructional design process produces the [[&amp;quot;Good&amp;quot; educational design|best products]] when a common [[Models and Frameworks|model]] of design process is followed. [[ADDIE Model|The ADDIE Model]] is an excellent model that contains the essential steps for completing an educational product that is well thought out and can be shown that it works during [[Evaluation and assessment|evaluations]].&lt;br /&gt;
* Anyone who participates in instructional design is an instructional designer. If you&amp;#039;re working on an instructional design project, you are an instructional designer! Welcome to the club!&lt;br /&gt;
&lt;br /&gt;
==Related Concepts==&lt;br /&gt;
&lt;br /&gt;
* [[ADDIE Model]]&lt;br /&gt;
* [[Documentation of design]]&lt;br /&gt;
* [[Interactions and activities]]&lt;br /&gt;
* [[Instruction]]&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
None yet - check back soon!&lt;br /&gt;
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==External Resources==&lt;br /&gt;
&lt;br /&gt;
None yet - check back soon!&lt;/div&gt;</summary>
		<author><name>Drriel</name></author>
	</entry>
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